The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
The tech world changes constantly. New hardware, new customer needs, new competitive dynamics. We expect everyone here to grow alongside it. Growth mindset (vs fixed mindset) isn't something we talk about in offsites and forget. We’re energized by learning new things and we aspire to get a little bit better each day.
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